모집분야
- 3D Redering / Graphics
담당업무
- 3D 실시간 렌더러 개발 (OpenGL)
- PBR, IBL 렌더링
- Commercial ray tracing renderer (i.e v-ray, redshift or etc) integration
자격요건
- 학력 : 대졸 이상 (4년)
- 경력 : 경력 3년 ~ 10년
- 성별 : 무관
- 모집인원 : 1명
우대사항
- GPGPU (OpenCL, CUDA)
- 공학계열
- 수학/통계학
- 물리
- Commercial ray tracing renderer (i.e v-ray, redshift or etc) integration
- Animation, FBX handling, Qt
- C/C++
- WebGL 경험
- 3D simulation (cloth, rigidbody)
<Responsibilities>
This is a R&D position developing industry level 3D real-time rendering engine. So, the candidate should feel comfortable to implement 3D rendering system using OpenGL, Vulkan and/or DirectX.
-Understanding mathematical theory and implementation for high-quality 3D real-time renderer.
-Developing state-of-the-art renderer code with physically-based rendering.
-Skin, hair and other environmental rendering
<Locations>
-Two offices: Seoul (Gangnam) and Busan Korea
-Relocation assistance
-Remote working is possible
<Must have>
-Minimum qualification is bachelor’s degree on Computer Science, Mathematics, or similar fields. Higher degree is preferred.
-3 years in 3D graphics and rendering professional work experience.
-Hand-on coding experience with OpenGL, Vulkan or DirectX
-Fluent C++
-Strong linear algebra and 3D math
<Good to have>
-WebGL and Javascript
-SIMD (SSE, AVX)
-GPU acceleration (OpenCL or CUDA)
-Qt
-Multi-threading (TBB or C 11/14/17)
-Multi-platform like Windows and Linux
-Computational Geometry
-2D/3D CAD related programming
-Hair, skin rendering
-Ray tracing and global illumination
-Collision detection