- Version Control : Git(Bitbucket)
- Documentation : Google Doc, Redmine
[GCore]
- C/C++
- Xcode, Visual Studio, make for NDK Build
- Windows, osX, iOS, Android(Neon SIMD)
- Binaural Renderering Library
- G'Auido Format 설계
- Support G'AUDIO Lab's AUDIO Format(Ambisonics / Mono object audio sources with position).
- GCore 설계 및 구현 : 모바일에서의 최적화 및 G'Auido Format 지원
- 연구원들의 알고리즘 최적화
[Craft]
- Unity Binaural Rendering Plug-in
- Unity3D / C#, Native Audio Plugin(C/C++)
- Mono Develop, Xcode, Android Studio
- Windows, osX, iOS, Android
- Using GCore
- Object binaural rendering by HRTF and position
- Deep understand of Unity Signal Processing Flow
- Good performance on mobile device
- Unreal Binaural Rendering Plug-in
- Unreal / C++(modifed Engine), Blue-Print
- Visual Studio
- Windows(Unreal Support Binaural Audio in only windows)
- Using GCore
- Object binaural rendering by HRTF and position
- EVR Studio와 협업(BETA 제공)
[Works]
- Using GCore
- JUCE Framework
- C/C++
- Xcode
- osX
- DAW DSP Plug-in(AAX, VST)
- Implemented processing Mono Track to Binaural stereo track
- Implemented processing Ambisonics(FOA) Track to Binaural stereo track
- Deep Understand of DAW Signal Processing Flow
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