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自訂 Cookie
禁止且拒絕未經各資訊當事人同意,擅自蒐集本服務提供的使用者個人資訊資料等資料之行為。即使是公開資料,若未經許可使用爬蟲等技術裝置進行蒐集,依個人資訊保護法可能會受到刑事處分,特此告知。
© 2025 Rocketpunch, 주식회사 더블에이스, 김인기, 大韓民國首爾特別市城東區聖水一路10街 12, 12樓 1號, 04793, support@rocketpunch.com, +82 10-2710-7121
統一編號 206-87-09615
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職涯
貼文
AI 職涯摘要
성병빈님은 5년 이상의 소프트웨어 엔지니어 경험을 보유하며, 현재 유니티 코리아에서 Unity 엔진의 커스터마이징 및 프로그램 학습 자료 개발을 담당하고 있습니다. 이전 경력으로는 로드컴플릿에서 실시간 충돌 알고리즘 개발 및 물리 엔진 성능 최적화를 수행한 경험이 있으며, 게임 개발 및 서버 아키텍처 관련 다양한 프로젝트에 참여하였습니다.
經歷
-Worked on integrating a python environment into Unity engine. -Worked on modifying and customizing the Unity Engine Editor into a children-friendly version. -Developing a tool allowing teachers to create their own programming learning materials for students.
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-Developed on an Authoritative(Dedicated) Server and developed a UDP Network Library, custom Math Library, and a custom server physics engine. -Researched and developed many different methods of real-time collision algorithms such as the Separating Axis Theorem(SAT), Gilbert–Johnson–Keerthi distance algorithm(GJK) and Conservative Advancements. - Partially applied Unity’s Data-Oriented Technology Stacks(DOTS), using Entity-Component System(ECS), Job System and the Burst Compiler for performance optimization of the custom physics engine. -Built a Map Editor tool on Unity3D engine for game designers and artists to freely design new in-game terrains.
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-Gaming department at Kakao split into a separate company Kakao Games Corp. -Continuation of work from Kakao Corp.
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-Developed In-games user community web services for games published by Kakao Games. -This project was developed using React(Javascript) for the frontend and Spring (Java) for the backend. -Ported many unmaintained live legacy Ruby on Rails projects to Java Spring Framework.
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-Developed the OP.GG(www.op.gg) iOS app and successfully published to the Apple Appstore during my summer internship -Maintained and updated various features to the OP.GG Android App. -The iOS app was fully made native with Objective-C and Java for the Android app.
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