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© 2025 Rocketpunch, 주식회사 더블에이스, 김인기, 大韓民國首爾特別市城東區聖水一路10街 12, 12樓 1號, 04793, support@rocketpunch.com, +82 10-2710-7121
統一編號 206-87-09615
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自訂 Cookie
禁止且拒絕未經各資訊當事人同意,擅自蒐集本服務提供的使用者個人資訊資料等資料之行為。即使是公開資料,若未經許可使用爬蟲等技術裝置進行蒐集,依個人資訊保護法可能會受到刑事處分,特此告知。
© 2025 Rocketpunch, 주식회사 더블에이스, 김인기, 大韓民國首爾特別市城東區聖水一路10街 12, 12樓 1號, 04793, support@rocketpunch.com, +82 10-2710-7121
統一編號 206-87-09615
更多

職涯
貼文
AI 職涯摘要
LO POKMAN님은 Unity VR 및 3D 개발 경력을 보유한 게임 프로그래머입니다. 3D 메쉬 재구성 알고리즘 개발, VR 경험 구축, 게임 프론트엔드 개발 및 Azure PlayFab 연동 등 다양한 프로젝트를 성공적으로 수행했습니다. 특히, Oculus Marketplace 배포 경험과 게임 최적화 역량을 갖추고 있습니다.
經歷
As a 3d developer, I was responsible for developing 3D mesh reconstruction algorithms, turning scanned point cloud data into detailed 3D meshes. I focused on maintaining code quality and ensuring that the digital twin solution was highly functional and optimized. My role required close collaboration with the team to integrate these algorithms into the project, ensuring that the 3D visualizations were accurate and efficient for the intended use cases.
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In this role, I took full ownership of the project, handling everything from level design and programming to native mobile configuration and deployment on the Oculus Marketplace. I developed immersive VR experiences using Unity, creating gameplay features and optimizing the application for VR performance. Additionally, I worked on fine-tuning the user interface, ensuring an intuitive experience, and successfully managed the upload process to the Oculus platform.
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As a game developer, I was responsible for all front-end development aspects, including implementing gameplay mechanics, creating UI elements, and ensuring smooth client-side performance for the game. I collaborated with the backend team to integrate the Azure PlayFab solution, managing multiplayer functionality and game data. My role required a strong focus on optimizing the game experience and troubleshooting any issues to ensure high-quality performance across platforms.
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活動
프로젝트
2D Game (Mobile)
2024년 8월 - 2024년 9월 · 2개월
Description: a 2D game inspires from doodle jump. Responsibilities: full development, also implemented IAP features such are in-app purchases, ads, and leaderboards. Tech: Unity, C#, Play Games SDK
프로젝트
Digital Twin 3D Reconstruction (PC, Mobile)
2024년 1월 - 2024년 8월 · 8개월
Description: an application for digital twin solution using 3D mesh reconstruction from scanned point cloud data. Responsibilities: everything related to unity developer, UI, also with 3d reconstruction algorithm, and project code quality maintenance and refactoring. Tech: Unity, C#, JavaScript, UXM
프로젝트
2D Platformer Game(PC)
2024년 8월 - 현재 · 1년 6개월
Description: an indie title 2D platformer game that is currently still on the development process. Responsibilities: full development, involve full indie development process such from planning and written the GDD, implement game mechanics, game design, vfx, cooperated with art friend, etc.. Tech: U
프로젝트
VR Psychological Therapy Project (Meta Quest)
2022년 11월 - 2023년 8월 · 10개월
Description: an VR therapy experiences combining immersive 3D environments and sound therapy Responsibilities: full development, such involve process like content research, level design, programming, meta store submission development, etc.. Tech: Unity, C#, XR Interaction Toolkit, Meta Developer, Me
프로젝트
Digital Space Design (WebGL)
2023년 4월 - 2023년 5월 · 2개월
Description: a 3D digital space focus on explored the three.js webgl environment, mainly developed the user customization features. Responsibilities: full development. I also made some 3D model for this project to gain a deeper understanding of the principles of 3D models. Tech: HTML, CSS, JavaScrip
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