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禁止且拒絕未經各資訊當事人同意,擅自蒐集本服務提供的使用者個人資訊資料等資料之行為。即使是公開資料,若未經許可使用爬蟲等技術裝置進行蒐集,依個人資訊保護法可能會受到刑事處分,特此告知。
© 2025 Rocketpunch, 주식회사 더블에이스, 김인기, 大韓民國首爾特別市城東區聖水一路10街 12, 12樓 1號, 04793, support@rocketpunch.com, +82 10-2710-7121
統一編號 206-87-09615
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職涯
貼文
AI 職涯摘要
이현우님은 6년 차 CPO로서 STREAMMEDIA CORPORATION에서 전사 전략 및 신규 사업을 총괄하고 있습니다. 이전에는 NHN HANGAME에서 게임 개발 및 출판 부문을 이끌며 다수의 게임 프로젝트 운영과 관리 경험을 보유하고 있으며, CJ E&M에서는 글로벌 디지털 전략을 수립하고 실행하여 중요한 성과를 달성한 바 있습니다.
經歷
SM Ent계열사이며 일본 상장사인 STREAMMEDIA CORPORATION에서 전사 전략 및 신규 사업을 총괄하고 있습니다.
• Senior manager of PC/mobile game operation and development division (3 teams and 30 staff members). • Responsible for new development and financial performance of new games. • Responsible for human resource management, including in-house staff and outsourced developers. • Plan and execute online game tournament with associations (majong and poker). • Currently managing mobile majong game renewal project named “Ten Koku Hai”
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Senior Manager for CJE&M Global Business Division in Seoul Sep 2015 - Oct 2016 • Responsible for the company’s international digital strategy, including U.S., Japan and SE Asian territories. • Managed 5-person project team developing PC/mobile digital video product “KCON.tv”, released Feb 2016. Managed cross-functional development team including in-house dev team and outsourced vendor (Slate studio). Also managed social marketing and service operation to achieve traffic goal within 6 months of release. • Managed several digital content projects, including “1MILLION Dance Studio” featuring YouTube star LIA KIM. Manager, Digital Media Team // CJE&M Japan // Tokyo Jan 2013 - Aug 2015 • Managed 7-person project team in development of “jp.mnet.com”,”smart.mnet.com” released 2013, 2014 • Responsible for product design and pricing scheme for Korean content OTT / live stream service. Achieved team sales goal of USD $1.2mm within 24 months of launch. • Managed CJ’s content management system re-structuring and front-end service projects • Managed key partnerships including content sales and co-promotions with “Yahoo Japan GYAO” and “NICONICODOGA” Manager, Global Digital Business Development // CJE&M // Seoul July 2011 - Dec 2012 • Responsible for global digital strategy and operating plans, annual KPI setting and managing development project budgets. • Managed 5-person project team of PC/mobile site “Mwave.com” Japan section. Achieved traffic goal of 10mm monthly UV) within 12 months of launch. • Part of cross-functional task force team designing CJ E&M’s integrated digital content management system. • Managed key partnerships including content sales and co-promotions with “Samsung Electronics”, “Yuku”, “Allkpop”
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• Managed 6-person operations team of PC/mobile site “plaync.com” • Responsible for localization project for game billing/payment/member system integration with HQ systems. • Responsible for PlayNC blog upgrade/renewal project. • Responsible for game marketing and promotion website and HTML-based games.
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• Managed 6-person team of “digital item shop” operations and partnership contract management. Developed new digital item “Animation Fonts”, achieving sales goal of USD $1.5mm within 12 months of release. • Designed wireframe for public transportation service at CYworld MAP, Korea’s first map-linked public transportation service • Contributed service planning for Korea’s leading mobile carrier SK telecom’s “mobile friends finding” product • Developed new business model “Nate Tong” blog service and managed marketing and partnerships
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