한현영님은 XR 환경에서의 햅틱 피드백 및 HCI 연구 경험을 보유하고 있으며, 특히 사용자 인터페이스 및 경험 설계에 전문성을 가지고 있습니다. 또한, NFT 및 WEB3 프로젝트를 통해 프로덕트 기획, 커뮤니티 관리, 토큰 이코노미 설계 등 다방면의 경험을 쌓았습니다. 인간 재식별 및 자세 추정 연구에도 참여하며 연구 역량을 확장해왔습니다.
NFT Project [HAJUNGWOO X SUPERNORMAL] by AVANT GARDE (https://avantgarde.design/)
- Contributing to the designing of NFT generative algorithm, community (Discord, Twitter) concept/content/channel planning and management, and holder utility planning.
- In particular, prioritizing the planning of utilities that allow WEB3 players to experience 'Interoperability' in the WEB3 world (Metaverse and games) while considering the mental model of WEB3 players.
Project $LUCK
- Contributing to the planning and development of a utility token (ERC-20 Interface) for a blockchain-based viral marketing protocol, $LUCK, utilizing Binance Smart Chain (BSC).
- Responsibilities include: planning the token concept and utility, designing a sustainable token ecosystem, planning and writing the whitepaper, planning the landing page, and planning and managing the community concept/content/channel.
Conducting research on WEB3 items
- Planning WEB3-based solutions for the gaming industry.
- Conducting research on game industry-related companies within a specified period, based on the amount of funding from investors, and reviewing the feasibility of applying WEB3-based technologies within their solutions.
Bachelor of Engineering / 컴퓨터공학과 경영공학을 주로 전공하였습니다.
กิจกรรม
กิจกรรมล่าสุด
รางวัล 5
โครงการ 2
프로젝트
Undergraduate Group Research Program (UGRP)
2021년 10월 - 2022년 12월 · 1년 3개월
Project 1. A Person Re-Identification and Tracking Algorithm in Mobile Environment for Human-Robot Interaction [ISET 2021 (Poster session)]
Project 2. Lightening of the high-performance Pose Estimation model in the video using Pointwise Similarity [IMEMK Autumn Conference 2021 (Poster session)]
프로젝트
Development of applications to help explore and validate sustainable cryptocurrency projects
2022년 3월 - 2022년 6월 · 4개월
Term Project of Field Application of Blockchain I (Spring, 2022; SNU) · Selected as an excellent project (Top 3 out of 13 teams)
We quantified how healthy the community is, and presented it along with the price data of a specific project so that the data acts as a major factor in users’ investment.
수상
2021 황규영 UGRP 최우수 연구상
DGIST · 2022년 1월
《Development and Application of an Integrated AI Framework for Motion Analysis and Posture Correction for Future Healthcare》 (Beneficiary of ₩2,000,000)
수상
Dean’s list
DGIST · 2022년 1월
Fall, 2021
수상
2020 CLUTCH League
대구창조경제혁신센터 · 2020년 11월
《Personal vocal guide, “LetmeSing”, through analysis of user sentiment and tone》 (Beneficiary of ₩1,000,000)
ภาษา
한국어
원어민
영어
중급 (업무상 의사소통)
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